LineStar App
  • 👋Welcome to LineStar App
  • Overview
    • 💡What we do
    • ✨Our Features
  • Feature Guides
    • 🪄Lineup Optimizer
    • 📊DFS Projections
    • 🗃️Sorting / Filtering
    • 🔃Late Swap + Swaptimize
    • 🥞Stacking
    • 🔮Projected Ownership
    • 🤑Props AI
    • 🗣️Live Chat
    • 🤜Daily Matchups
    • 💯Perfect Lineups
    • 🔑Usage Matrix (NBA)
  • Fundamentals
    • 🛠️Getting set up
      • 📝Frequently Asked Questions
  • Use Cases
    • 🎨For DFS Cash Players
    • 🖥️For DFS Tournament Players
    • 💰For Prop Players
    • ⚙️DFS Contest Selection
    • 🎯Advanced Concepts DFS Strategy
  • Mobile Apps
    • 📲LineStar Mobile Apps
    • 🍎iOS App
    • 🤖Android App
  • 📚Glossary
    • 📕DFS Glossary
  • 😎Everything Else
    • ⏱️About Subscriptions
    • 📧Request Support
    • 🐦@LineStarApp
Powered by GitBook
On this page
  • DFS Basics - What Is X?
  • NFL 🏈 DFS Football Glossary
  • NBA 🏀 DFS Basketball Glossary
  • MLB ⚾️ DFS Baseball Glossary
  • NHL 🥅 DFS Hockey Glossary
  • PGA ⛳️ DFS Golf Glossary
  • WNBA ⛹️‍♀️ DFS Women's Basketball Glossary
  • CFL 🏉 Canadian Football League DFS Glossary
  • NAS 🚥 DFS Nascar Glossary
  1. Glossary

DFS Glossary

Demystifying DFS Jargon: Easy-to-Understand DFS Definitions for the Everyday Player.

Wherever possible we try to explain what a stat is when you hover over it, or put an infotip like you see here, nearby it. Sometimes we fall short, therefore we give you the most comprehensive DFS Glossary around, the one that everyone knocks off...

NFL 🏈 DFS Football Glossary NBA 🏀 DFS Basketball Glossary MLB ⚾️ DFS Baseball Glossary NHL 🥅 DFS Hockey Glossary PGA ⛳️ DFS Golf Glossary WNBA ⛹️‍♀️ DFS Women's Basketball Glossary CFL 🏉 Canadian Football League DFS Glossary NAS 🚥 DFS Nascar Glossary

DFS Basics - What Is X?

  1. GPP (Guaranteed Prize Pool): This refers to contests in which the prize pool is guaranteed, regardless of whether the contest fills up or not. It's crucial for players to understand this term as these contests often provide the biggest prize potential.

  2. Cash Game: A contest where typically the top 50% of the field is paid out. These are essential for bankroll management as they typically carry less risk than GPPs.

  3. Cash Line: In cash games (like head-to-head, 50/50), this is the score you need to reach to win money.

  4. Multiplier: This term refers to contests where the goal is to reach a certain scoring threshold that would allow the entry to multiply their buy-in (2x, 3x, 5x, etc). The understanding of multiplier contests is crucial for strategy as they often require different player selection than GPPs or cash games.

  5. Stacking: The strategy of selecting multiple players from the same team, with the expectation that if one player performs well, others will too. It's important because it can lead to a higher combined score when correctly predicted.

  6. Game Stack: This involves selecting players from both teams in a single game, typically in sports where scoring is correlated among players on both teams like NFL or NBA.

  7. Ownership Percentage (or Projected Ownership): The estimated percentage of lineups that will include a particular player. It's essential to understand this concept as it can help players gain an edge in tournaments by selecting lower-owned players who perform well.

  8. Late Swap: The ability to change players in your lineup who are yet to play. This is crucial to know because late news can impact player availability, and late swap allows you to adapt.

  9. Value (or Value Play): A player who's priced low relative to their expected output. It's crucial because identifying value plays allows you to afford higher-priced, high-output players.

  10. Floor/Ceiling: These terms refer to the minimum (floor) and maximum (ceiling) range of points a player is expected to score. It's important for understanding the risk and reward associated with selecting a player. Floor: The minimum amount of fantasy points that a player is expected to score. This term is useful in understanding the risk and consistency of a player. Ceiling: The maximum potential a player is expected to score fantasy points. It's important in tournament strategy, where high-ceiling players can help vault lineups to the top of leaderboards.

  11. Salary Cap: The set amount of fake money that you can spend on your team in a single lineup. It's important to understand this term as all lineups must adhere to this cap, making it a significant factor in lineup construction.

  12. Fading: The strategy of not rostering a popular player. It's crucial for GPPs where going against the grain can sometimes yield significant benefits.

  13. Pivot: A term used when a player switches from a high-owned player to a lower-owned player in hopes of differentiating their lineup. It's important as it's another way to gain an edge in GPPs.

  14. Contrarian: This term refers to a strategy that involves going against the common consensus, by selecting players who are not widely chosen. Understanding this term is useful for GPPs where differentiation from other lineups can be key to a big win.

  15. Rake: This is the portion of the entry fee that the DFS site takes as commission for hosting the contest. Knowing about the rake can help players understand why bankroll management and consistent winning are so important in DFS.

  16. Sleeper: A player who is not expected by many to have a significant performance but does. Knowledge of sleepers can provide an edge, particularly in larger tournaments.

  17. Chalk: This term refers to a player who is widely owned in contests. It's important to know this term when constructing lineups, as it helps in understanding who the popular picks are.

  18. Game Script: A predicted narrative on how a game will play out. This is important as it can influence player performance, especially in sports like football.

  19. Vegas Odds: Betting odds provided by Las Vegas sportsbooks. These are often used as an indication of expected team performance and individual player performance.

  20. Bankroll: The total amount of money a player sets aside to play DFS. Understanding this term is crucial to managing and strategizing your play effectively.

  21. Head-to-Head (H2H): A type of contest where you compete against one other player. Knowing this term can help you understand the types of contests available in DFS.

  22. Overlay: This occurs when a Guaranteed Prize Pool (GPP) contest doesn't fill to capacity by the time it starts. The DFS site has to cover the remainder of the prize pool, creating extra value for entrants.

  23. Qualifier: A type of contest where the prize is an entry into another higher-stakes contest. Understanding this term can open up new opportunities for players.

  24. Fading: The strategy of purposely avoiding certain players that are expected to be highly owned. Understanding this concept can be key in creating unique lineups in large tournaments.

  25. Satellite: A contest that awards entries into another contest instead of cash. These can be a strategic way to gain entry into larger, more expensive contests.

  26. Roster Construction: The process of selecting players for your lineup, considering factors like salary, matchup, and ownership. Knowledge of this term is fundamental to playing DFS.

  27. Punt Play: This refers to selecting a very cheap, low-owned player in hopes of them exceeding their value. This is often a high-risk, high-reward strategy.

  28. Positional Scarcity: The concept that certain positions may have fewer viable options in a given slate. This can affect roster construction and player value.

  29. Handcuffing: The strategy of selecting a backup player along with a star player, usually in NFL DFS. This is done to mitigate the risk if the star player gets injured.

  30. Scoring System: Each DFS platform has its own unique scoring system. It's crucial to understand the system on the platform you're playing on, as it can impact player value and optimal strategy.

  31. Salary Relief: Refers to selecting a lower-cost player to have enough salary cap to afford higher-cost players.

  32. Bust: A player who significantly underperforms relative to their expected value.

  33. Variance: This is a term borrowed from statistics that refers to the expected ups and downs, or volatility, in a player's performance or in a DFS player's results.

Having a solid understanding of these terms can greatly enhance a player's strategy and performance in DFS contests. Plus they'll make you sound cool in the Live Chat room.

NFL 🏈 DFS Football Glossary

QB
Flex
Defense
Kicker

COMP - Completions

CAR - Rushing Attempts

SACK - Sacks

FGM - Field Goals Made

ATT - Passing Attempts

RuY - Rushing Yards

FUM - Fumbles Recovered

FGA - Field Goals Attempted

YDS - Passing Yards

REC - Receptions

INT - Interceptions

XPM - Extra Points Made

TD- Touchdowns

TAR - Targets

PA - Points Allowed by the Defense

XPA - Extra Points Attempted.

INT - Interceptions

RecY - Receiving Yards

RuY - Rushing Yards

TD - Rushing Touchdowns + Receiving Touchdowns

RuTD - Rushing Touchdowns

KckY - Return Yards

(Position) - This player's stats.

Opp vs (Position) - Opposing team's defensive stats vs. this position.

FPPG - Fantasy Points per Game.

Home/Away - If the player is playing a home game, then Fantasy Points per Home Game will be shown. Fantasy Points per Away Game will be shown, otherwise.

Opp Rank - League Ranking for the defense in terms of Fantasy Points per Game allowed. Smaller numbers imply harder matchups.

Pass Yards/G - Passing Yards per Game.

Pass TDs/G - Passing Touchdowns per Game.

Pass INT/G - Interceptions per Game.

Attempts/G - Passing Attempts per Game.

Completions/G - Completions per Game.

Targets/G - Targets per Game.

Targets/Salary - Targets per Game divided by Salary. On DraftKings and FanDuel, the salary is first divided by 1000.

Receptions/G - Receptions per Game.

Rec Yards/G - Receiving Yards per Game.

Rushes/G - Rushing Attempts per Game.

Rush Yards/G - Rushing Yards per Game.

Touchdowns - Rushing Touchdowns + Receiving Touchdowns.

TDs/G - Rushing Touchdowns + Receiving Touchdowns per Game.

NBA 🏀 DFS Basketball Glossary

Player

MINS - MinutesStarters/Reserves - This player's stats where they were in the same role. If the player is starting, for example, stats from games in which the player started will be shown.

DEF vs Starting (Position) - Stats for the starters at this position against this defense.

DEF vs Reserves - Bench stats against this defense.

DEF Overall - Opposing team's defensive stats.Starters/Reserves - This player's stats where they were in the same role. If the player is starting, for example, stats from games in which the player started will be shown.

DEF vs Starting (Position) - Stats for the starters at this position against this defense.

DEF vs Reserves - Bench stats against this defense.

DEF Overall - Opposing team's defensive stats. FGM - Field Goals Made FGA - Field Goal Attempts FTM - Free Throws Made REB - Rebounds AST - Assists BLK - Blocks STL - Steals PF - Personal Fouls

Starters/Reserves - This player's stats where they were in the same role. If the player is starting, for example, stats from games in which the player started will be shown.

DEF vs Starting (Position) - Stats for the starters at this position against this defense.

DEF vs Reserves - Bench stats against this defense.

DEF Overall - Opposing team's defensive stats.

MLB ⚾️ DFS Baseball Glossary

Pitchers
Batters

IP - Innings Pitched

AB - At-Bats

PC - Pitch Count

BB - Walks

K - Strikeouts

H - Hits

BB - Walks Allowed

2B - Doubles

H - Hits Allowed

3B - Triples

ER - Earned Runs

HR - Home Runs

R - Total Runs Allowed

R - Runs

HR - Home Runs Allowed

RBI - Runs Batted In

WIN - Wins

K - Strikeouts

QS - Quality Start

SB - Stolen Bases

CS - Caught Stealing

  • Pitcher

    Pitcher - This pitcher's stats. Opp Team Splits - Stats for the opposing lineup against pitchers who throw with the same arm as this pitcher. If the pitcher is lefty, for example, stats for the opposing lineup against lefties will be shown. Pitcher Misc - Relevant miscellaneous stats.

  • Batter

    Batter - This batter's stats. Batter R/L Splits - Stats for this batter against pitchers who throw with the same arm as the opposing starting pitcher. If the opposing pitcher is a lefty, for example, stats for this batter against lefties will be shown. SP Splits vs Batter - Stats for the opposing starting pitcher against batters who bat from the same side of the plate as this batter. If this player bats right-handed, for example, stats for the opposing starting pitcher against right-handed batters will be shown. Batter Misc - Relevant miscellaneous stats.

NHL 🥅 DFS Hockey Glossary

Goalies
Skaters

GA - Goals Allowed

TOI - Time on Ice

SV - Saves

G - Goals

SA - Shot Attempts.

SOG - Shots on Goal

WIN - Wins

AST - Assists

SO - Shutouts

BLK - Blocks

Skaters/Goalies - This player's stats. Skaters vs Opp Team - Team defensive stats. Opp Team vs Goalie - Stats for goalies against this defense.

FPPG - Fantasy Points per Game. FPPG H/A - If the player is playing a home game, then Fantasy Points per Home Game will be shown. Fantasy Points per Away Game will be shown, otherwise. Shots/G - Shots per Game. Assists/G - Assists per Game. Blocks/G - Blocks per Game. Mins/G - Minutes per Game. Last Mins +- - Measures how many more minutes a player was on the ice in their last game compared to their average minutes per game. Formula: (Minutes Played in Last Game) - (Minutes per Game). PP Mins/G - Power Play Minutes per Game. Line Change - Comparison between a player's normal line and their projected line. Positive numbers reflect moves to a better line (i.e. 1 for a move from the 3rd line to the 2nd line). FPPG to Pos - Fantasy Points per Game allowed to a position by the opposing defense (Centers, Wings, or Defensemen). FPPG to Line - Fantasy Points per Game allowed to a line by the opposing defense (i.e. 1st Forward Line or 2nd Defensive Pairing). Saves/G - Saves per Game. Goals/G - Goals per Game. Vegas ML - Vegas money line odds. Implied Goals Against - Implied Goals Scored by the other team. The money line odds are used to estimate how likely a team is to win, and the over/under is used to estimate the total goals scored in the game. Pythagorean expectation is used to determine the expected goals scored for each team using this information. PP Goals/G - Power Play Goals per Game. PM Delta/G - Calculates how many more penalty minutes per game the opponent averages compared to this player's team's opponent penalty minutes per game. When positive, this team is expected to have more minutes on the power play. Formula: (Opponent's Penalties in Minutes per Game) - (Team's Opponent Penalties in Minutes per Game). Opp Goalie FPPG - Fantasy Points per Game by Goalies who faced the opposing team. Avg Skater Sal - Average salary for a skater on the opponent's team.

PGA ⛳️ DFS Golf Glossary

Golfer

TOT - Total Score relative to Par. EAG - Eagles. BIR - Birdies. PAR - Pars. BOG - Bogeys. BOG+ - Double Bogeys or Worse. GIR - Greens in Regulation / Holes Played.

ACE - Holes in One.

Golfer @(Course) - Golfer's course specific stats

Golfer @(Tournament) - Golfer's tournament specific stats.

Avg. Place - Average finishing position.

Vegas Odds - Odds a player has to win the tournament as determined by Vegas. If the value shows 5 for example, then the player has 5-to-1 odds of winning the tournament.

Vegas Value - Rating for a player's value based on their Vegas odds to win and salary. Higher numbers are better.

GIR% - Percent of greens hit in regulation. This stat measures how good a player is tee-to-green.

Driving Acc% - Percent of Fairways Hit.

Driving Dist - Average Yards per Drive.

Putting Avg - Average Putts per Hole. Smaller numbers are better.

cramble%- Percent of Holes that a golfer makes Par or better when they don't hit the green in regulation. This attempts to measure the quality of a player's short game

WNBA ⛹️‍♀️ DFS Women's Basketball Glossary

Player

MINS - Minutes. FGM - Field Goals Made. FGA - Field Goal Attempts. FTM - Free Throws Made. REB - Rebounds. AST - Assists. BLK - Blocks. STL - Steals. PF - Personal Fouls.

Starters/Reserves - This player's stats where they were in the same role. If the player is starting, for example, stats from games in which the player started will be shown. DEF vs Starting (Position) - Stats for the starters at this position against this defense. DEF vs Reserves - Bench stats against this defense. DEF Overall - Opposing team's defensive stats.

PTS/G - Points per Game.

REB/G - Rebounds per Game.

AST/G - Assists per Game.

STL+BLK/G - Steals + Blocks per Game.

Mins/G - Minutes per Game.

Impact Est - Player Impact Estimate (PIE). Measures a player's statistical contribution against their team's total stats.

Usage - Estimates the percentage of possessions used by a player while he was on the floor.

FPPM - Fantasy Points per Minute.

FPPG - Fantasy Points per Game.

Home/Away - If the player is playing a home game, then Fantasy Points per Home Game will be shown. Fantasy Points per Away Game will be shown, otherwise.

Fav/Dog - If the player is playing a game in which his team is favored, then Fantasy Points per Favored Game will be shown. Fantasy Points per Underdog Game will be shown, otherwise.

Plus-Minus - The game score differential for the part of the game that a player is on the floor. For example, if a player comes into the game with the score tied and his team trails by 5 when he exits the game, his plus-minus for that part of the game is -5.

Overall Rank - League Ranking for the defense in terms of Fantasy Points per Game allowed. Smaller numbers imply harder matchups.

Pace - Possessions per Game.

Pace Diff - Calculates how many more possessions per game the opponent averages compared to this player's team. When positive, the player is expected to have more opportunities to accumulate fantasy points. Formula: (Opponent's Pace) - (Team's Pace).

CFL 🏉 Canadian Football League DFS Glossary

QB
Flex
Defense
Kicker

COMP - Completions

CAR - Rushing Attempts

SACK - Sacks

FGM - Field Goals Made

ATT - Passing Attempts

RuY - Rushing Yards

FUM - Fumbles Recovered

FGA - Field Goals Attempted

YDS - Passing Yards

REC - Receptions

INT - Interceptions

XPM - Extra Points Made

TD- Touchdowns

TAR - Targets

PA - Points Allowed by the Defense

XPA - Extra Points Attempted.

INT - Interceptions

RecY - Receiving Yards

RuY - Rushing Yards

TD - Rushing Touchdowns + Receiving Touchdowns

RuTD - Rushing Touchdowns

KckY - Return Yards

(Position) - This player's stats.

Opp vs (Position) - Opposing team's defensive stats vs. this position.

FPPG - Fantasy Points per Game.

Home/Away - If the player is playing a home game, then Fantasy Points per Home Game will be shown. Fantasy Points per Away Game will be shown, otherwise.

Opp Rank - League Ranking for the defense in terms of Fantasy Points per Game allowed. Smaller numbers imply harder matchups.

Pass Yards/G - Passing Yards per Game.

Pass TDs/G - Passing Touchdowns per Game.

Pass INT/G - Interceptions per Game.

Attempts/G - Passing Attempts per Game.

Completions/G - Completions per Game.

Targets/G - Targets per Game.

Targets/Salary - Targets per Game divided by Salary. On DraftKings and FanDuel, the salary is first divided by 1000.

Receptions/G - Receptions per Game.

Rec Yards/G - Receiving Yards per Game.

Rushes/G - Rushing Attempts per Game.

Rush Yards/G - Rushing Yards per Game.

Touchdowns - Rushing Touchdowns + Receiving Touchdowns.

TDs/G - Rushing Touchdowns + Receiving Touchdowns per Game.

NAS 🚥 DFS Nascar Glossary

Driver

Lap - Number of laps completed. Led - Number of laps led. Fast - Fastest lap time. Pass - Number of passes in race. Qual - Number of quality passes.

Driver Season - Driver's stats for the current season. Practice and Qualifying - Driver's stats during qualifying period and practice. Track Info - Information on the current Track being raced on. . Driver @Track -Driver's stats on the current Track being raced on. Driver @Tournament - Driver' stats for the current Tournament being raced.

Races - Number of races.

Wins - Number of wins.

Top Fives - Number of times the driver placed in Top 5.

Top Tens - Number of times the driver placed in Top 10.

Avg Finish - Average place the driver finishes.

Laps Led / Race - Number of laps led per Race.

Fastest Laps / Race - Fasted lap per race.

Avg Pass Diff - average pass difference.

Quality Pass / Race - Number of quality passes per race.

FPPG - Average Fantasy Points Per Game (or Race in this case).

PreviousLineStar Mobile AppsNextAbout Subscriptions

Last updated 1 year ago

PTS/G - Points per Game. REB/G - Rebounds per Game. AST/G - Assists per Game. STL+BLK/G - Steals + Blocks per Game. Mins/G - Minutes per Game. Impact Est - Player Impact Estimate (PIE). Measures a player's statistical contribution against their team's total stats. Usage - Estimates the percentage of possessions used by a player while he was on the floor. FPPM - Fantasy Points per Minute. FPPG - Fantasy Points per Game. Home/Away - If the player is playing a home game, then Fantasy Points per Home Game will be shown. Fantasy Points per Away Game will be shown, otherwise. Fav/Dog - If the player is playing a game in which his team is favored, then Fantasy Points per Favored Game will be shown. Fantasy Points per Underdog Game will be shown, otherwise. Plus-Minus - The game score differential for the part of the game that a player is on the floor. For example, if a player comes into the game with the score tied and his team trails by 5 when he exits the game, his plus-minus for that part of the game is -5. Overall Rank - League Ranking for the defense in terms of Fantasy Points per Game allowed. Smaller numbers imply harder matchups. Pace - Possessions per Game. Pace Diff - Calculates how many more possessions per game the opponent averages compared to this player's team. When positive, the player is expected to have more opportunities to accumulate fantasy points. Formula: (Opponent's Pace) - (Team's Pace).

PA - Plate Appearances. AVG - Batting Average. ISO - Isolated Power, which is a player's average number of extra bases per at bat. If a player hits all triples, for example, their ISO would be 2.000. Main formula: ISO = SLG - AVG. wOBA - Weighted On-Base Average, which attempts to measure a player's true offensive value per plate appearance by properly weighting certain stats. HR/PA - Home Runs per Plate Appearance. HR+SB/PA - Home Runs + Stolen Bases per Plate Appearance. FP/PA - Fantasy Points per Plate Appearance. FP/PA Delta - Measures how much better a batter is against pitchers who throw with the same arm as the opposing starting pitcher. Formula: (Split Fantasy Points per Plate Appearance) - (Fantasy Points per Plate Appearance). ERA - Earned Run Average. WHIP - Walks + Hits per Inning Pitched. FP/PA Allowed - Fantasy Points per Plate Appearance Allowed. Ballpark - Evaluates the boost from playing in this ballpark relative to the average ballpark. Formula: (Average Runs Scored in Ballpark) / (Average Runs Scored in Road Games Played by Home Team). Numbers above 1 mean the ballpark has more scoring than the average ballpark. Weather - Rating for the quality of the projected weather for the game, where larger numbers mean better weather. Umpire - Rating for the umpire based on their average called strikeouts and walks compared to the league average. Barrelled Balls - Instances where a batter hits the ball with a combination of speed and trajectory that generally leads to a batting average of at least .500 and slugging percentage of at least 1.500. AKA, these are really good at-bats that should be hits. Avg Exit Velocity - Average speed of a baseball after it is hit by a batter, only including hits that lead to a hit, an out or an error.

https://stats.nba.com/help/glossary/#pie
https://stats.nba.com/help/glossary/#usgpct
https://en.wikipedia.org/wiki/Isolated_Power
https://en.wikipedia.org/wiki/WOBA
http://m.mlb.com/glossary/statcast/barrel
📚
📕
Page cover image