đDFS Glossary
Demystifying DFS Jargon: Easy-to-Understand DFS Definitions for the Everyday Player.
Wherever possible we try to explain what a stat is when you hover over it, or put an infotip like you see here, nearby it. Sometimes we fall short, therefore we give you the most comprehensive DFS Glossary around, the one that everyone knocks off...
NFL đ DFS Football Glossary NBA đ DFS Basketball Glossary MLB âžī¸ DFS Baseball Glossary NHL đĨ DFS Hockey Glossary PGA âŗī¸ DFS Golf Glossary WNBA âšī¸ââī¸ DFS Women's Basketball Glossary CFL đ Canadian Football League DFS Glossary NAS đĨ DFS Nascar Glossary
DFS Basics - What Is X?
GPP (Guaranteed Prize Pool): This refers to contests in which the prize pool is guaranteed, regardless of whether the contest fills up or not. It's crucial for players to understand this term as these contests often provide the biggest prize potential.
Cash Game: A contest where typically the top 50% of the field is paid out. These are essential for bankroll management as they typically carry less risk than GPPs.
Cash Line: In cash games (like head-to-head, 50/50), this is the score you need to reach to win money.
Multiplier: This term refers to contests where the goal is to reach a certain scoring threshold that would allow the entry to multiply their buy-in (2x, 3x, 5x, etc). The understanding of multiplier contests is crucial for strategy as they often require different player selection than GPPs or cash games.
Stacking: The strategy of selecting multiple players from the same team, with the expectation that if one player performs well, others will too. It's important because it can lead to a higher combined score when correctly predicted.
Game Stack: This involves selecting players from both teams in a single game, typically in sports where scoring is correlated among players on both teams like NFL or NBA.
Ownership Percentage (or Projected Ownership): The estimated percentage of lineups that will include a particular player. It's essential to understand this concept as it can help players gain an edge in tournaments by selecting lower-owned players who perform well.
Late Swap: The ability to change players in your lineup who are yet to play. This is crucial to know because late news can impact player availability, and late swap allows you to adapt.
Value (or Value Play): A player who's priced low relative to their expected output. It's crucial because identifying value plays allows you to afford higher-priced, high-output players.
Floor/Ceiling: These terms refer to the minimum (floor) and maximum (ceiling) range of points a player is expected to score. It's important for understanding the risk and reward associated with selecting a player. Floor: The minimum amount of fantasy points that a player is expected to score. This term is useful in understanding the risk and consistency of a player. Ceiling: The maximum potential a player is expected to score fantasy points. It's important in tournament strategy, where high-ceiling players can help vault lineups to the top of leaderboards.
Salary Cap: The set amount of fake money that you can spend on your team in a single lineup. It's important to understand this term as all lineups must adhere to this cap, making it a significant factor in lineup construction.
Fading: The strategy of not rostering a popular player. It's crucial for GPPs where going against the grain can sometimes yield significant benefits.
Pivot: A term used when a player switches from a high-owned player to a lower-owned player in hopes of differentiating their lineup. It's important as it's another way to gain an edge in GPPs.
Contrarian: This term refers to a strategy that involves going against the common consensus, by selecting players who are not widely chosen. Understanding this term is useful for GPPs where differentiation from other lineups can be key to a big win.
Rake: This is the portion of the entry fee that the DFS site takes as commission for hosting the contest. Knowing about the rake can help players understand why bankroll management and consistent winning are so important in DFS.
Sleeper: A player who is not expected by many to have a significant performance but does. Knowledge of sleepers can provide an edge, particularly in larger tournaments.
Chalk: This term refers to a player who is widely owned in contests. It's important to know this term when constructing lineups, as it helps in understanding who the popular picks are.
Game Script: A predicted narrative on how a game will play out. This is important as it can influence player performance, especially in sports like football.
Vegas Odds: Betting odds provided by Las Vegas sportsbooks. These are often used as an indication of expected team performance and individual player performance.
Bankroll: The total amount of money a player sets aside to play DFS. Understanding this term is crucial to managing and strategizing your play effectively.
Head-to-Head (H2H): A type of contest where you compete against one other player. Knowing this term can help you understand the types of contests available in DFS.
Overlay: This occurs when a Guaranteed Prize Pool (GPP) contest doesn't fill to capacity by the time it starts. The DFS site has to cover the remainder of the prize pool, creating extra value for entrants.
Qualifier: A type of contest where the prize is an entry into another higher-stakes contest. Understanding this term can open up new opportunities for players.
Fading: The strategy of purposely avoiding certain players that are expected to be highly owned. Understanding this concept can be key in creating unique lineups in large tournaments.
Satellite: A contest that awards entries into another contest instead of cash. These can be a strategic way to gain entry into larger, more expensive contests.
Roster Construction: The process of selecting players for your lineup, considering factors like salary, matchup, and ownership. Knowledge of this term is fundamental to playing DFS.
Punt Play: This refers to selecting a very cheap, low-owned player in hopes of them exceeding their value. This is often a high-risk, high-reward strategy.
Positional Scarcity: The concept that certain positions may have fewer viable options in a given slate. This can affect roster construction and player value.
Handcuffing: The strategy of selecting a backup player along with a star player, usually in NFL DFS. This is done to mitigate the risk if the star player gets injured.
Scoring System: Each DFS platform has its own unique scoring system. It's crucial to understand the system on the platform you're playing on, as it can impact player value and optimal strategy.
Salary Relief: Refers to selecting a lower-cost player to have enough salary cap to afford higher-cost players.
Bust: A player who significantly underperforms relative to their expected value.
Variance: This is a term borrowed from statistics that refers to the expected ups and downs, or volatility, in a player's performance or in a DFS player's results.
Having a solid understanding of these terms can greatly enhance a player's strategy and performance in DFS contests. Plus they'll make you sound cool in the Live Chat room.
NFL đ DFS Football Glossary
QB | Flex | Defense | Kicker |
---|---|---|---|
COMP - Completions | CAR - Rushing Attempts | SACK - Sacks | FGM - Field Goals Made |
ATT - Passing Attempts | RuY - Rushing Yards | FUM - Fumbles Recovered | FGA - Field Goals Attempted |
YDS - Passing Yards | REC - Receptions | INT - Interceptions | XPM - Extra Points Made |
TD- Touchdowns | TAR - Targets | PA - Points Allowed by the Defense | XPA - Extra Points Attempted. |
INT - Interceptions | RecY - Receiving Yards | ||
RuY - Rushing Yards | TD - Rushing Touchdowns + Receiving Touchdowns | ||
RuTD - Rushing Touchdowns | KckY - Return Yards |
NBA đ DFS Basketball Glossary
Player
MINS - MinutesStarters/Reserves - This player's stats where they were in the same role. If the player is starting, for example, stats from games in which the player started will be shown.
DEF vs Starting (Position) - Stats for the starters at this position against this defense.
DEF vs Reserves - Bench stats against this defense.
DEF Overall - Opposing team's defensive stats.Starters/Reserves - This player's stats where they were in the same role. If the player is starting, for example, stats from games in which the player started will be shown.
DEF vs Starting (Position) - Stats for the starters at this position against this defense.
DEF vs Reserves - Bench stats against this defense.
DEF Overall - Opposing team's defensive stats. FGM - Field Goals Made FGA - Field Goal Attempts FTM - Free Throws Made REB - Rebounds AST - Assists BLK - Blocks STL - Steals PF - Personal Fouls
MLB âžī¸ DFS Baseball Glossary
Pitchers | Batters |
---|---|
IP - Innings Pitched | AB - At-Bats |
PC - Pitch Count | BB - Walks |
K - Strikeouts | H - Hits |
BB - Walks Allowed | 2B - Doubles |
H - Hits Allowed | 3B - Triples |
ER - Earned Runs | HR - Home Runs |
R - Total Runs Allowed | R - Runs |
HR - Home Runs Allowed | RBI - Runs Batted In |
WIN - Wins | K - Strikeouts |
QS - Quality Start | SB - Stolen Bases |
CS - Caught Stealing |
NHL đĨ
DFS Hockey Glossary
Goalies | Skaters |
---|---|
GA - Goals Allowed | TOI - Time on Ice |
SV - Saves | G - Goals |
SA - Shot Attempts. | SOG - Shots on Goal |
WIN - Wins | AST - Assists |
SO - Shutouts | BLK - Blocks |
PGA âŗī¸ DFS Golf Glossary
Golfer
TOT - Total Score relative to Par. EAG - Eagles. BIR - Birdies. PAR - Pars. BOG - Bogeys. BOG+ - Double Bogeys or Worse. GIR - Greens in Regulation / Holes Played.
ACE - Holes in One.
WNBA âšī¸ââī¸ DFS Women's Basketball Glossary
Player
MINS - Minutes. FGM - Field Goals Made. FGA - Field Goal Attempts. FTM - Free Throws Made. REB - Rebounds. AST - Assists. BLK - Blocks. STL - Steals. PF - Personal Fouls.
CFL đ Canadian Football League DFS Glossary
QB | Flex | Defense | Kicker |
---|---|---|---|
COMP - Completions | CAR - Rushing Attempts | SACK - Sacks | FGM - Field Goals Made |
ATT - Passing Attempts | RuY - Rushing Yards | FUM - Fumbles Recovered | FGA - Field Goals Attempted |
YDS - Passing Yards | REC - Receptions | INT - Interceptions | XPM - Extra Points Made |
TD- Touchdowns | TAR - Targets | PA - Points Allowed by the Defense | XPA - Extra Points Attempted. |
INT - Interceptions | RecY - Receiving Yards | ||
RuY - Rushing Yards | TD - Rushing Touchdowns + Receiving Touchdowns | ||
RuTD - Rushing Touchdowns | KckY - Return Yards |
NAS đĨ DFS Nascar Glossary
Driver
Lap - Number of laps completed. Led - Number of laps led. Fast - Fastest lap time. Pass - Number of passes in race. Qual - Number of quality passes.
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